//
//  MMGConstSocketMsgType.h
//  MyApp
//
//  Created by Don on 2017/8/29.
//  Copyright © 2017年 com.memego. All rights reserved.
//

#ifndef MMGConstSocketMsgType_h
#define MMGConstSocketMsgType_h

static NSString* const kMMG_SOCKET_MSG_SYNC_TIME = @"SYNC_TIME";

static NSString* const kMMG_SOCKET_MSG_CONNECT_DEVICE = @"CONNECT_DEVICE";  //连接设备 包类型
static NSString* const kMMG_SOCKET_MSG_CONNECT_DEVICE_ACK = @"CONNECT_DEVICE_ACK";//连接设备后收到的 包类型

static NSString* const kMMG_SOCKET_MSG_USER_LOGIN = @"USER_LOGIN"; //用户授权 包类型
static NSString* const kMMG_SOCKET_MSG_USER_LOGIN_ACK = @"USER_LOGIN_ACK";//用户授权消息回应 包类型

static NSString* const kMMG_SOCKET_MSG_RESERVE_GAME = @"RESERVE_GAME"; //预约游戏 包类型
static NSString* const kMMG_SOCKET_MSG_RESERVE_GAME_ACK = @"RESERVE_GAME_ACK"; //预约游戏消息回应 包类型

static NSString* const kMMG_SOCKET_MSG_READY_START_GAME_ACK = @"READY_START_GAME_ACK";//准备开始游戏消息回应 包类型

static NSString* const kMMG_SOCKET_MSG_START_GAME = @"START_GAME"; //开始游戏 包类型
static NSString* const kMMG_SOCKET_MSG_START_GAME_ACK = @"START_GAME_ACK";  //开始游戏消息回应

static NSString* const kMMG_SOCKET_MSG_CONTROL_DEVICE = @"CONTROL_DEVICE"; //游戏指令 包类型
static NSString* const kMMG_SOCKET_MSG_CONTROL_DEVICE_ACK = @"CONTROL_DEVICE_ACK";//游戏指令回应 包类型
/*  UP/DOWN/LEFT/RIGHT/UP_LEFT/
    UP_RIGHT/DOWN_LEFT/DOWN_RIGHT
 */
static NSString* const kMMG_SOCKET_MSG_CONTROL_UP = @"UP";
static NSString* const kMMG_SOCKET_MSG_CONTROL_DOWN = @"DOWN";
static NSString* const kMMG_SOCKET_MSG_CONTROL_LEFT = @"LEFT";
static NSString* const kMMG_SOCKET_MSG_CONTROL_RIGHT = @"RIGHT";
static NSString* const kMMG_SOCKET_MSG_CONTROL_UP_LEFT = @"UP_LEFT";
static NSString* const kMMG_SOCKET_MSG_CONTROL_UP_RIGHT = @"UP_RIGHT";
static NSString* const kMMG_SOCKET_MSG_CONTROL_DOWN_LEFT = @"DOWN_LEFT";
static NSString* const kMMG_SOCKET_MSG_CONTROL_DOWN_RIGHT = @"DOWN_RIGHT";

static NSString* const kMMG_SOCKET_MSG_DOWN_CLAW = @"DOWN_CLAW"; //下爪指令 包类型
static NSString* const kMMG_SOCKET_MSG_DOWN_CLAW_ACK = @"DOWN_CLAW_ACK";//下爪指令回应 包类型

static NSString* const kMMG_SOCKET_MSG_WIN_PRIZE = @"WIN_PRIZE"; //
static NSString* const kMMG_SOCKET_MSG_WIN_PRIZE_ACK = @"WIN_PRIZE_ACK"; //

static NSString* const kMMG_SOCKET_MSG_HEARTBEAT = @"HEARTBEAT";
static NSString* const kMMG_SOCKET_MSG_HEARTBEAT_ACK = @"HEARTBEAT_ACK";


#endif /* MMGSocketMsgType_h */
